In the world of web design, it's often the smallest details that make the biggest impact. Micro-interactions — those tiny animations and feedback moments — can transform a good user interface into a great one.
What Are Micro-Interactions?
Micro-interactions are contained product moments that accomplish a single task. They're the subtle animations when you hover over a button, the satisfying feedback when you complete a form, or the gentle shake when you enter an invalid password.
These small moments serve several crucial purposes:
Provide immediate feedback to user actions
Guide users through the interface
Communicate system status
Add personality and delight to the experience
The Psychology Behind It
Humans are wired to respond to movement and change. When an interface element moves or transforms in response to our actions, it creates a sense of direct manipulation — we feel more connected to the digital environment.
This connection isn't just aesthetic; it's functional. Studies show that well-designed micro-interactions can reduce user errors, increase completion rates, and improve overall satisfaction with a product.
Implementation Tips
When implementing micro-interactions, keep these principles in mind:
Keep them fast — most should be under 300ms
Make them purposeful — every animation should serve a function
Be consistent — similar actions should have similar feedback
Respect user preferences — always honor reduced motion settings
The best micro-interactions are the ones users don't consciously notice but would definitely miss if they were gone. They're the invisible threads that weave together a cohesive, delightful experience.
January 8, 20267 min readWebGL, Three.js, Performance
WebGL opens up incredible possibilities for creating immersive 3D experiences in the browser. But with great power comes great responsibility — especially when it comes to performance.
Understanding the Render Pipeline
Before optimizing, it's crucial to understand how WebGL renders content. The GPU processes vertices, applies shaders, and outputs pixels to the screen. Each step in this pipeline can become a bottleneck if not handled carefully.
Key Optimization Strategies
Here are the techniques I use to keep my WebGL projects running smoothly:
Geometry instancing for repeated objects
Level of detail (LOD) systems for complex scenes
Texture atlasing to reduce draw calls
Object pooling to minimize garbage collection
Frustum culling to skip off-screen objects
Measuring Performance
You can't optimize what you don't measure. I rely on browser developer tools, Three.js stats panels, and custom performance monitors to identify bottlenecks. The key metrics to watch are frame rate, draw calls, and memory usage.
Mobile Considerations
Mobile devices have less GPU power and thermal constraints. For mobile WebGL, I typically reduce polygon counts, simplify shaders, and implement aggressive LOD systems. Sometimes the best optimization is knowing when to fall back to a simpler 2D experience.
Remember: a smooth 30fps experience is always better than a stuttering 60fps one. Target consistency over peak performance.
CSS has evolved dramatically in recent years. Features that once required JavaScript or complex workarounds are now possible with pure CSS. Here are the modern techniques I use in every project.
Container Queries
Container queries allow components to respond to their container's size rather than the viewport. This is a game-changer for creating truly reusable components.
Often called the "parent selector," :has() lets you style elements based on their contents. This opens up possibilities we've wanted for years.
/* Style a card differently if it contains an image */
.card:has(img) {
padding: 0;
}
/* Style labels when their input is focused */
label:has(+ input:focus) {
color: var(--accent);
}
CSS Nesting
Native CSS nesting means we can write more organized, readable stylesheets without a preprocessor:
Subgrid allows nested grids to align with their parent grid tracks. This makes complex layouts much easier to maintain and keeps everything perfectly aligned.
These features aren't the future — they're the present. Browser support is excellent, and they're ready for production use today.
December 15, 20258 min readWorkflow, Figma, Development
The gap between design and development has never been smaller. Here's my process for transforming Figma designs into clean, maintainable code.
Step 1: Analyze the Design System
Before writing any code, I spend time understanding the design system. I identify:
Color palette and their semantic meanings
Typography scale and font combinations
Spacing system (is it 4px, 8px based?)
Component patterns and their variants
Animation and interaction guidelines
Step 2: Set Up CSS Variables
I translate the design tokens into CSS custom properties. This creates a single source of truth and makes the design system programmatically accessible.
Step 3: Build Components Bottom-Up
I start with the smallest atomic components — buttons, inputs, badges — and work my way up to larger organisms. Each component is built in isolation before being composed into pages.
Step 4: Responsive Refinement
With the desktop version complete, I work on responsive behavior. I prefer to adjust the existing CSS rather than writing entirely new rules for each breakpoint.
Step 5: Animation Polish
Finally, I add micro-interactions and transitions. These are often underspecified in design files, so I collaborate closely with designers to ensure the motion feels right.
The key to a smooth handoff is communication. Regular check-ins with the design team catch issues early and result in a better final product.